/*
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* EnvironmentVarLocation.cpp
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*
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* Created on: Oct 12, 2019
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* Author: Gabriele Contini
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*/
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#include <build_properties.h>
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#include "../base/FileUtils.hpp"
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#include "../base/StringUtils.h"
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#include "EnvironmentVarLocation.hpp"
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namespace license {
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namespace locate {
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using namespace std;
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EnvironmentVarLocation::EnvironmentVarLocation() :
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LocatorStrategy("EnvironmentVarLocation") {
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}
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EnvironmentVarLocation::~EnvironmentVarLocation() {
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}
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const vector<string> EnvironmentVarLocation::license_locations(
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EventRegistry &eventRegistry) {
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vector<string> licenseFileFoundWithEnvVariable;
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const string varName(LICENSE_LOCATION_ENV_VAR);
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if (varName.length() > 0) {
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//var name is defined in header files.
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char *env_var_value = getenv(LICENSE_LOCATION_ENV_VAR);
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if (env_var_value != nullptr && env_var_value[0] != '\0') {
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const vector<string> declared_positions = license::split_string(
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string(env_var_value), ';');
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licenseFileFoundWithEnvVariable = license::filter_existing_files(
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declared_positions, eventRegistry, LICENSE_LOCATION_ENV_VAR);
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} else {
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eventRegistry.addEvent(ENVIRONMENT_VARIABLE_NOT_DEFINED);
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}
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}
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return licenseFileFoundWithEnvVariable;
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}
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}
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}
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