#include "quickwindowagent.h"
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#include "quickwindowagent_p.h"
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#include <QtQuick/QQuickWindow>
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#include <QtQuick/QQuickPaintedItem>
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#include <QtQuick/private/qquickitem_p.h>
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#include <QtQuick/private/qquickanchors_p.h>
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#ifdef Q_OS_WINDOWS
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# include <QWKCore/private/win10borderhandler_p.h>
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#endif
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#include "quickitemdelegate_p.h"
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namespace QWK {
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class BorderItem : public QQuickPaintedItem, public Win10BorderHandler {
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Q_OBJECT
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public:
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explicit BorderItem(QQuickItem *parent = nullptr);
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~BorderItem() override;
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void updateGeometry() override;
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void requestUpdate() override;
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bool isActive() const override;
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public:
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void paint(QPainter *painter) override;
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};
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BorderItem::BorderItem(QQuickItem *parent)
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: Win10BorderHandler(parent->window()), QQuickPaintedItem(parent) {
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setAntialiasing(true); // ### FIXME: do we need to enable or disable this?
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setMipmap(true); // ### FIXME: do we need to enable or disable this?
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setFillColor({}); // Will improve the performance a little bit.
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setOpaquePainting(true); // Will also improve the performance, we don't draw
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// semi-transparent borders of course.
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auto parentPri = QQuickItemPrivate::get(parent);
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auto anchors = QQuickItemPrivate::get(this)->anchors();
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anchors->setTop(parentPri->top());
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anchors->setLeft(parentPri->left());
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anchors->setRight(parentPri->right());
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setZ(10);
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}
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BorderItem::~BorderItem() = default;
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void BorderItem::updateGeometry() {
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setHeight(m_borderThickness);
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}
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void BorderItem::requestUpdate() {
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update();
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}
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bool BorderItem::isActive() const {
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return static_cast<QQuickWindow *>(m_window)->isActive();
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}
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void BorderItem::paint(QPainter *painter) {
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QRect rect(QPoint(0, 0), size().toSize());
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QRegion region(rect);
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Win10BorderHandler::paintBorder(*painter, rect, region);
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}
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QuickWindowAgentPrivate::QuickWindowAgentPrivate() {
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}
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QuickWindowAgentPrivate::~QuickWindowAgentPrivate() {
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}
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void QuickWindowAgentPrivate::init() {
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}
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QuickWindowAgent::QuickWindowAgent(QObject *parent)
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: QuickWindowAgent(*new QuickWindowAgentPrivate(), parent) {
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}
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QuickWindowAgent::~QuickWindowAgent() {
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}
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bool QuickWindowAgent::setup(QQuickWindow *window) {
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Q_ASSERT(window);
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if (!window) {
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return false;
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}
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Q_D(QuickWindowAgent);
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if (d->hostWindow) {
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return false;
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}
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if (!d->setup(window, new QuickItemDelegate())) {
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return false;
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}
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d->hostWindow = window;
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#ifdef Q_OS_WINDOWS
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// Install painting hook
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if (bool needPaintBorder;
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QMetaObject::invokeMethod(d->context.get(), "needWin10BorderHandler",
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Qt::DirectConnection, Q_RETURN_ARG(bool, needPaintBorder)),
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needPaintBorder) {
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QMetaObject::invokeMethod(
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d->context.get(), "setWin10BorderHandler", Qt::DirectConnection,
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Q_ARG(Win10BorderHandler *, new BorderItem(window->contentItem())));
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}
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#endif
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return true;
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}
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QQuickItem *QuickWindowAgent::titleBar() const {
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Q_D(const QuickWindowAgent);
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return static_cast<QQuickItem *>(d->context->titleBar());
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}
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void QuickWindowAgent::setTitleBar(QQuickItem *item) {
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Q_D(QuickWindowAgent);
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if (!d->context->setTitleBar(item)) {
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return;
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}
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Q_EMIT titleBarWidgetChanged(item);
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}
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QQuickItem *QuickWindowAgent::systemButton(SystemButton button) const {
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Q_D(const QuickWindowAgent);
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return static_cast<QQuickItem *>(d->context->systemButton(button));
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}
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void QuickWindowAgent::setSystemButton(SystemButton button, QQuickItem *item) {
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Q_D(QuickWindowAgent);
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if (!d->context->setSystemButton(button, item)) {
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return;
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}
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Q_EMIT systemButtonChanged(button, item);
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}
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bool QuickWindowAgent::isHitTestVisible(const QQuickItem *item) const {
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Q_D(const QuickWindowAgent);
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return d->context->isHitTestVisible(item);
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}
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void QuickWindowAgent::setHitTestVisible_item(const QQuickItem *item, bool visible) {
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Q_D(QuickWindowAgent);
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d->context->setHitTestVisible(item, visible);
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}
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void QuickWindowAgent::setHitTestVisible_rect(const QRect &rect, bool visible) {
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Q_D(QuickWindowAgent);
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d->context->setHitTestVisible(rect, visible);
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}
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QuickWindowAgent::QuickWindowAgent(QuickWindowAgentPrivate &d, QObject *parent)
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: WindowAgentBase(d, parent) {
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d.init();
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}
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}
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#include "quickwindowagent.moc"
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