| | |
| | | * without a central server, using broadcast or scanning the local network to find peers. |
| | | * with a central server installed in the client's network. |
| | | * with a central server on internet. |
| | | Status of this implementation is tracked in `issue #4 <https://github.com/open-license-manager/open-license-manager/issues/4>`_ |
| | | Status of this implementation is tracked in `issue #4 <https://github.com/open-license-manager/licensecc/issues/4>`_ |
| | | |
| | | .. _Execution Limits: |
| | | |
| | |
| | | =============================== |
| | | Allow to restrict the execution only to a machine with the specified amount of cpu or memory or less. |
| | | This is useful in virtualized environments, to create a licensed software demo version with limited performaces or with limited scalability. |
| | | Status of this implementation is tracked in `issue #3 <https://github.com/open-license-manager/open-license-manager/issues/3>`_ |
| | | Status of this implementation is tracked in `issue #3 <https://github.com/open-license-manager/licensecc/issues/3>`_ |
| | | |
| | | Virtualization type |
| | | ========================== |