| | |
| | | #include <map> |
| | | #include "api/license++.h" |
| | | #include "pc-identifiers.h" |
| | | #include "ini/SimpleIni.h" |
| | | |
| | | using namespace std; |
| | | |
| | | int main(int argc, char *argv[]) |
| | | { |
| | | map<EVENT_TYPE, string> stringByEventType; |
| | | stringByEventType[LICENSE_OK ] = "OK "; |
| | | stringByEventType[LICENSE_FILE_NOT_FOUND ] = "license file not found "; |
| | | stringByEventType[LICENSE_SERVER_NOT_FOUND ] = "license server can't be contacted "; |
| | | stringByEventType[ENVIRONMENT_VARIABLE_NOT_DEFINED] = "environment variable not defined "; |
| | | stringByEventType[FILE_FORMAT_NOT_RECOGNIZED ] = "license file has invalid format (not .ini file) "; |
| | | stringByEventType[LICENSE_MALFORMED ] = "some mandatory field are missing, or data can't be fully read. "; |
| | | stringByEventType[PRODUCT_NOT_LICENSED ] = "this product was not licensed "; |
| | | stringByEventType[PRODUCT_EXPIRED ] = "license expired "; |
| | | stringByEventType[LICENSE_CORRUPTED ] = "license signature didn't match with current license "; |
| | | stringByEventType[IDENTIFIERS_MISMATCH ] = "Calculated identifier and the one provided in license didn't match"; |
| | | stringByEventType[LICENSE_FILE_FOUND ] = "license file not found "; |
| | | stringByEventType[LICENSE_VERIFIED ] = "license verified "; |
| | | |
| | | const string licLocation("example.lic"); |
| | | |
| | | LicenseInfo licenseInfo; |
| | | LicenseLocation licenseLocation; |
| | | licenseLocation.openFileNearModule = false; |
| | | licenseLocation.licenseFileLocation = licLocation.c_str(); |
| | | licenseLocation.environmentVariableName = ""; |
| | | EVENT_TYPE result = acquire_license("example", licenseLocation, &licenseInfo); |
| | | PcSignature signature; |
| | | FUNCTION_RETURN generate_ok = generate_user_pc_signature(signature, DEFAULT); |
| | | int main(int argc, char *argv[]) { |
| | | map<EVENT_TYPE, string> stringByEventType; |
| | | stringByEventType[LICENSE_OK] = "OK "; |
| | | stringByEventType[LICENSE_FILE_NOT_FOUND] = "license file not found "; |
| | | stringByEventType[LICENSE_SERVER_NOT_FOUND] = "license server can't be contacted "; |
| | | stringByEventType[ENVIRONMENT_VARIABLE_NOT_DEFINED] = "environment variable not defined "; |
| | | stringByEventType[FILE_FORMAT_NOT_RECOGNIZED] = "license file has invalid format (not .ini file) "; |
| | | stringByEventType[LICENSE_MALFORMED] = "some mandatory field are missing, or data can't be fully read. "; |
| | | stringByEventType[PRODUCT_NOT_LICENSED] = "this product was not licensed "; |
| | | stringByEventType[PRODUCT_EXPIRED] = "license expired "; |
| | | stringByEventType[LICENSE_CORRUPTED] = "license signature didn't match with current license "; |
| | | stringByEventType[IDENTIFIERS_MISMATCH] = "Calculated identifier and the one provided in license didn't match"; |
| | | |
| | | if (result == LICENSE_OK && licenseInfo.linked_to_pc) { |
| | | CSimpleIniA ini; |
| | | SI_Error rc = ini.LoadFile(licLocation.c_str()); |
| | | string IDinLicense = ini.GetValue("example", "client_signature", ""); |
| | | if (IDinLicense == "") { |
| | | cout << "No client signature in license file, generate license with -s <id>"; |
| | | LicenseInfo licenseInfo; |
| | | EVENT_TYPE result = acquire_license("example", nullptr, &licenseInfo); |
| | | |
| | | if (result == LICENSE_OK) { |
| | | //for this example we want to link the license to the execution hardware. |
| | | if (licenseInfo.linked_to_pc) { |
| | | cout |
| | | << "No client signature in license file, generate license with -s <id>"; |
| | | result = IDENTIFIERS_MISMATCH; |
| | | } else if (IDinLicense != signature) { |
| | | result = IDENTIFIERS_MISMATCH; |
| | | } else { |
| | | cout << "license OK" << endl; |
| | | } |
| | | } |
| | | if (result != LICENSE_OK) { |
| | | cout << "license ERROR :" << endl; |
| | | cout << " " << stringByEventType[result].c_str() << endl; |
| | | if (result == IDENTIFIERS_MISMATCH) { |
| | | PcSignature signature; |
| | | FUNCTION_RETURN generate_ok = generate_user_pc_signature(signature, |
| | | DEFAULT); |
| | | cout << "the pc signature is :" << endl; |
| | | cout << " " << signature << endl; |
| | | } |
| | | } |
| | | |
| | | if (result != LICENSE_OK) { |
| | | cout << "license ERROR :" << endl; |
| | | cout << " " << stringByEventType[result].c_str() << endl; |
| | | cout << "the pc signature is :" << endl; |
| | | cout << " " << signature << endl; |
| | | } |
| | | else |
| | | cout << "license OK" << endl; |
| | | return result; |
| | | } |