| | |
| | | explicit WindowEventFilter(QWindow *window, AbstractWindowContext *ctx, |
| | | QObject *parent = nullptr) |
| | | : QObject(parent), ctx(ctx), window(window) { |
| | | window->installEventFilter(this); |
| | | if (window) |
| | | window->installEventFilter(this); |
| | | } |
| | | |
| | | inline void setWindow(QWindow *win) { |
| | | if (auto oldWin = window.data(); oldWin) { |
| | | oldWin->removeEventFilter(this); |
| | | } |
| | | window = win; |
| | | if (win) { |
| | | win->installEventFilter(this); |
| | | } |
| | | } |
| | | |
| | | protected: |
| | |
| | | |
| | | protected: |
| | | AbstractWindowContext *ctx; |
| | | QWindow *window; |
| | | QPointer<QWindow> window; |
| | | }; |
| | | |
| | | } |
| | |
| | | m_host = host; |
| | | m_delegate.reset(delegate); |
| | | m_winIdChangeEventFilter = std::make_unique<WinIdChangeEventFilter>(host, this); |
| | | m_windowEventFilter = std::make_unique<WindowEventFilter>(m_windowHandle, this); |
| | | |
| | | m_windowHandle = m_delegate->hostWindow(m_host); |
| | | if (m_windowHandle) { |
| | | winIdChanged(); |
| | | m_windowEventFilter = std::make_unique<WindowEventFilter>(m_windowHandle, this); |
| | | } |
| | | } |
| | | |
| | |
| | | } |
| | | |
| | | void AbstractWindowContext::notifyWinIdChange() { |
| | | auto oldWindow = m_windowHandle; |
| | | auto windowEventFilter = static_cast<WindowEventFilter *>(m_windowEventFilter.get()); |
| | | windowEventFilter->setWindow(nullptr); |
| | | |
| | | // In Qt6, after QWidget::close() is called, the related QWindow's all surfaces and the |
| | | // platform window will be removed, and the WinId will be set to 0. After that, when the |
| | | // QWidget is shown again, the whole things will be recreated again. |
| | | // As a result, we must update our WindowContext each time the WinId changes. |
| | | m_windowHandle = m_delegate->hostWindow(m_host); |
| | | if (oldWindow == m_windowHandle) |
| | | return; |
| | | m_windowEventFilter.reset(); |
| | | winIdChanged(); |
| | | |
| | | if (m_windowHandle) { |
| | | m_windowEventFilter = std::make_unique<WindowEventFilter>(m_windowHandle, this); |
| | | windowEventFilter->setWindow(m_windowHandle); |
| | | |
| | | // Refresh window attributes |
| | | auto attributes = m_windowAttributes; |