| | |
| | | #include <QtQuick/private/qquickitem_p.h> |
| | | |
| | | #include <QWKCore/qwindowkit_windows.h> |
| | | #include <QWKCore/private/windows10borderhandler_p.h> |
| | | |
| | | namespace QWK { |
| | | |
| | | #if QWINDOWKIT_CONFIG(ENABLE_WINDOWS_SYSTEM_BORDERS) |
| | | // TODO: Find a way to draw native border |
| | | // We haven't found a way to place hooks in the Quick program and call the GDI API to draw |
| | | // the native border area so that we'll use the emulated drawn border for now. |
| | | |
| | | class BorderItem : public QQuickPaintedItem, |
| | | public NativeEventFilter, |
| | | public SharedEventFilter { |
| | | class BorderItem : public QQuickPaintedItem, public Windows10BorderHandler { |
| | | public: |
| | | explicit BorderItem(QQuickItem *parent, AbstractWindowContext *context); |
| | | ~BorderItem() override; |
| | | |
| | | inline bool isNormalWindow() const; |
| | | |
| | | inline void updateGeometry(); |
| | | void updateGeometry() override; |
| | | |
| | | public: |
| | | void paint(QPainter *painter) override; |
| | | void itemChange(ItemChange change, const ItemChangeData &data) override; |
| | | |
| | | protected: |
| | | bool nativeEventFilter(const QByteArray &eventType, void *message, |
| | | QT_NATIVE_EVENT_RESULT_TYPE *result) override; |
| | | |
| | | bool sharedEventFilter(QObject *obj, QEvent *event) override; |
| | | |
| | | AbstractWindowContext *context; |
| | | # if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) |
| | | volatile bool needPaint = false; |
| | | |
| | | private: |
| | | void _q_windowActivityChanged(); |
| | | void _q_afterSynchronizing(); |
| | | # endif |
| | | }; |
| | | |
| | | BorderItem::BorderItem(QQuickItem *parent, AbstractWindowContext *context) |
| | | : QQuickPaintedItem(parent), context(context) { |
| | | : QQuickPaintedItem(parent), Windows10BorderHandler(context) { |
| | | setAntialiasing(true); // We need anti-aliasing to give us better result. |
| | | setFillColor({}); // Will improve the performance a little bit. |
| | | setOpaquePainting(true); // Will also improve the performance, we don't draw |
| | |
| | | anchors->setLeft(parentPri->left()); |
| | | anchors->setRight(parentPri->right()); |
| | | |
| | | setZ(std::numeric_limits<qreal>::max()); // Make sure our fake border always above everything in the window. |
| | | setZ(std::numeric_limits<qreal>::max()); // Make sure our fake border always above |
| | | // everything in the window. |
| | | |
| | | context->installNativeEventFilter(this); |
| | | context->installSharedEventFilter(this); |
| | | # if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) |
| | | connect(window(), &QQuickWindow::afterSynchronizing, this, |
| | | &BorderItem::_q_afterSynchronizing, Qt::DirectConnection); |
| | | # endif |
| | | |
| | | connect(window(), &QQuickWindow::activeChanged, this, |
| | | &BorderItem::_q_windowActivityChanged); |
| | | updateGeometry(); |
| | | // First update |
| | | if (context->windowId()) { |
| | | setupNecessaryAttributes(); |
| | | } |
| | | BorderItem::updateGeometry(); |
| | | } |
| | | |
| | | BorderItem::~BorderItem() = default; |
| | | |
| | | bool BorderItem::isNormalWindow() const { |
| | | return !(context->window()->windowStates() & |
| | | (Qt::WindowMinimized | Qt::WindowMaximized | Qt::WindowFullScreen)); |
| | | } |
| | | |
| | | void BorderItem::updateGeometry() { |
| | | setHeight(context->windowAttribute(QStringLiteral("border-thickness")).toInt()); |
| | | setHeight(borderThickness()); |
| | | setVisible(isNormalWindow()); |
| | | } |
| | | |
| | | void BorderItem::paint(QPainter *painter) { |
| | | QRect rect(QPoint(0, 0), size().toSize()); |
| | | QRegion region(rect); |
| | | void *args[] = { |
| | | painter, |
| | | &rect, |
| | | ®ion, |
| | | }; |
| | | context->virtual_hook(AbstractWindowContext::DrawWindows10BorderHook, args); |
| | | Q_UNUSED(painter) |
| | | |
| | | # if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) |
| | | if (auto api = window()->rendererInterface()->graphicsApi(); |
| | | !(api == QSGRendererInterface::Direct3D11 |
| | | |
| | | # if QT_VERSION >= QT_VERSION_CHECK(6, 6, 0) |
| | | || api == QSGRendererInterface::Direct3D12 |
| | | # endif |
| | | )) { |
| | | # endif |
| | | QRect rect(QPoint(0, 0), size().toSize()); |
| | | QRegion region(rect); |
| | | void *args[] = { |
| | | painter, |
| | | &rect, |
| | | ®ion, |
| | | }; |
| | | ctx->virtual_hook(AbstractWindowContext::DrawWindows10BorderHook, args); |
| | | # if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) |
| | | } else { |
| | | needPaint = true; |
| | | } |
| | | # endif |
| | | } |
| | | |
| | | void BorderItem::itemChange(ItemChange change, const ItemChangeData &data) { |
| | |
| | | } |
| | | } |
| | | |
| | | bool BorderItem::nativeEventFilter(const QByteArray &eventType, void *message, |
| | | QT_NATIVE_EVENT_RESULT_TYPE *result) { |
| | | Q_UNUSED(eventType) |
| | | |
| | | const auto msg = static_cast<const MSG *>(message); |
| | | switch (msg->message) { |
| | | case WM_THEMECHANGED: |
| | | case WM_SYSCOLORCHANGE: |
| | | case WM_DWMCOLORIZATIONCOLORCHANGED: { |
| | | update(); |
| | | break; |
| | | } |
| | | |
| | | case WM_SETTINGCHANGE: { |
| | | if (isImmersiveColorSetChange(msg->wParam, msg->lParam)) { |
| | | update(); |
| | | } |
| | | break; |
| | | } |
| | | |
| | | default: |
| | | break; |
| | | } |
| | | return false; |
| | | } |
| | | |
| | | bool BorderItem::sharedEventFilter(QObject *obj, QEvent *event) { |
| | | Q_UNUSED(obj) |
| | | |
| | | |
| | | switch (event->type()) { |
| | | case QEvent::WindowStateChange: { |
| | | updateGeometry(); |
| | | break; |
| | | } |
| | | default: |
| | | break; |
| | | } |
| | | return false; |
| | | return Windows10BorderHandler::sharedEventFilter(obj, event); |
| | | } |
| | | |
| | | void BorderItem::_q_windowActivityChanged() { |
| | | update(); |
| | | # if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) |
| | | void BorderItem::_q_afterSynchronizing() { |
| | | if (needPaint) { |
| | | needPaint = false; |
| | | drawBorder(); |
| | | } |
| | | } |
| | | # endif |
| | | |
| | | void QuickWindowAgentPrivate::setupWindows10BorderWorkaround() { |
| | | // Install painting hook |