| | |
| | | } else { |
| | | m_hitTestVisibleRects.removeAll(rect); |
| | | } |
| | | hitTestVisibleShapeDirty = true; |
| | | return true; |
| | | } |
| | | |
| | | bool AbstractWindowContext::setSystemButton(CoreWindowAgent::SystemButton button, |
| | | QObject *obj) { |
| | | QObject *obj) { |
| | | Q_ASSERT(obj); |
| | | Q_ASSERT(button != CoreWindowAgent::Unknown); |
| | | if (!obj || (button == CoreWindowAgent::Unknown)) { |
| | |
| | | // ? |
| | | } |
| | | |
| | | QRegion AbstractWindowContext::hitTestShape() const { |
| | | if (hitTestVisibleShapeDirty) { |
| | | hitTestVisibleShape = {}; |
| | | for (const auto &rect : m_hitTestVisibleRects) { |
| | | hitTestVisibleShape += rect; |
| | | } |
| | | hitTestVisibleShapeDirty = false; |
| | | } |
| | | return hitTestVisibleShape; |
| | | } |
| | | |
| | | bool AbstractWindowContext::isInSystemButtons(const QPoint &pos, |
| | | CoreWindowAgent::SystemButton *button) const { |
| | | *button = CoreWindowAgent::Unknown; |
| | | for (int i = CoreWindowAgent::WindowIcon; i <= CoreWindowAgent::Close; ++i) { |
| | | auto currentButton = m_systemButtons[i]; |
| | | if (!currentButton || !m_delegate->isVisible(currentButton) || |
| | | !m_delegate->isEnabled(currentButton)) { |
| | | continue; |
| | | } |
| | | if (m_delegate->mapGeometryToScene(currentButton).contains(pos)) { |
| | | *button = CoreWindowAgent::WindowIcon; |
| | | return true; |
| | | } |
| | | } |
| | | return false; |
| | | } |
| | | |
| | | } |