| | |
| | | monitorInfo.cbSize = sizeof(monitorInfo); |
| | | ::GetMonitorInfoW(monitor, &monitorInfo); |
| | | return monitorInfo; |
| | | }; |
| | | } |
| | | |
| | | static inline void moveToDesktopCenter(HWND hwnd) { |
| | | const auto monitorInfo = getMonitorForWindow(hwnd); |
| | | static inline void moveWindowToDesktopCenter(HWND hwnd) { |
| | | MONITORINFOEXW monitorInfo = getMonitorForWindow(hwnd); |
| | | RECT windowRect{}; |
| | | ::GetWindowRect(hwnd, &windowRect); |
| | | const auto newX = monitorInfo.rcMonitor.left + |
| | |
| | | (RECT_HEIGHT(monitorInfo.rcMonitor) - RECT_HEIGHT(windowRect)) / 2; |
| | | ::SetWindowPos(hwnd, nullptr, newX, newY, 0, 0, |
| | | SWP_NOACTIVATE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER); |
| | | } |
| | | |
| | | static inline void moveWindowToMonitor(HWND hwnd, const MONITORINFOEXW &activeMonitor) { |
| | | RECT currentMonitorRect = getMonitorForWindow(hwnd).rcMonitor; |
| | | RECT activeMonitorRect = activeMonitor.rcMonitor; |
| | | // We are in the same monitor, nothing to adjust here. |
| | | if (currentMonitorRect == activeMonitorRect) { |
| | | return; |
| | | } |
| | | RECT currentWindowRect{}; |
| | | ::GetWindowRect(hwnd, ¤tWindowRect); |
| | | auto newWindowX = |
| | | activeMonitorRect.left + (currentWindowRect.left - currentMonitorRect.left); |
| | | auto newWindowY = activeMonitorRect.top + (currentWindowRect.top - currentMonitorRect.top); |
| | | ::SetWindowPos(hwnd, nullptr, newWindowX, newWindowY, RECT_WIDTH(currentWindowRect), |
| | | RECT_HEIGHT(currentWindowRect), |
| | | SWP_NOACTIVATE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER); |
| | | } |
| | | |
| | | static inline void bringWindowToFront(HWND hwnd) { |
| | | HWND oldForegroundWindow = ::GetForegroundWindow(); |
| | | if (!oldForegroundWindow) { |
| | | // The foreground window can be NULL, it's not an API error. |
| | | return; |
| | | } |
| | | MONITORINFOEXW activeMonitor = getMonitorForWindow(oldForegroundWindow); |
| | | // We need to show the window first, otherwise we won't be able to bring it to front. |
| | | if (!::IsWindowVisible(hwnd)) { |
| | | ::ShowWindow(hwnd, SW_SHOW); |
| | | } |
| | | if (IsMinimized(hwnd)) { |
| | | // Restore the window if it is minimized. |
| | | ::ShowWindow(hwnd, SW_RESTORE); |
| | | // Once we've been restored, throw us on the active monitor. |
| | | moveWindowToMonitor(hwnd, activeMonitor); |
| | | // When the window is restored, it will always become the foreground window. |
| | | // So return early here, we don't need the following code to bring it to front. |
| | | return; |
| | | } |
| | | // OK, our window is not minimized, so now we will try to bring it to front manually. |
| | | // First try to send a message to the current foreground window to check whether |
| | | // it is currently hanging or not. |
| | | if (!::SendMessageTimeoutW(oldForegroundWindow, WM_NULL, 0, 0, |
| | | SMTO_BLOCK | SMTO_ABORTIFHUNG | SMTO_NOTIMEOUTIFNOTHUNG, 1000, |
| | | nullptr)) { |
| | | // The foreground window hangs, can't activate current window. |
| | | return; |
| | | } |
| | | DWORD windowThreadProcessId = ::GetWindowThreadProcessId(oldForegroundWindow, nullptr); |
| | | DWORD currentThreadId = ::GetCurrentThreadId(); |
| | | // We won't be able to change a window's Z order if it's not our own window, |
| | | // so we use this small technique to pretend the foreground window is ours. |
| | | ::AttachThreadInput(windowThreadProcessId, currentThreadId, TRUE); |
| | | |
| | | struct Cleaner { |
| | | Cleaner(DWORD idAttach, DWORD idAttachTo) |
| | | : m_idAttach(idAttach), m_idAttachTo(idAttachTo) { |
| | | } |
| | | ~Cleaner() { |
| | | ::AttachThreadInput(m_idAttach, m_idAttachTo, FALSE); |
| | | } |
| | | |
| | | private: |
| | | DWORD m_idAttach; |
| | | DWORD m_idAttachTo; |
| | | |
| | | Q_DISABLE_COPY(Cleaner) |
| | | }; |
| | | [[maybe_unused]] Cleaner cleaner{windowThreadProcessId, currentThreadId}; |
| | | |
| | | ::BringWindowToTop(hwnd); |
| | | // Activate the window too. This will force us to the virtual desktop this |
| | | // window is on, if it's on another virtual desktop. |
| | | ::SetActiveWindow(hwnd); |
| | | // Throw us on the active monitor. |
| | | moveWindowToMonitor(hwnd, activeMonitor); |
| | | } |
| | | |
| | | static inline bool isFullScreen(HWND hwnd) { |
| | |
| | | switch (id) { |
| | | case CentralizeHook: { |
| | | const auto hwnd = reinterpret_cast<HWND>(windowId); |
| | | moveToDesktopCenter(hwnd); |
| | | moveWindowToDesktopCenter(hwnd); |
| | | return; |
| | | } |
| | | |
| | | case RaiseWindowHook: { |
| | | // FIXME |
| | | const auto hwnd = reinterpret_cast<HWND>(windowId); |
| | | bringWindowToFront(hwnd); |
| | | return; |
| | | } |
| | | |
| | |
| | | // function. |
| | | if (wParam && !lParam) { |
| | | centered = true; |
| | | moveToDesktopCenter(hWnd); |
| | | moveWindowToDesktopCenter(hWnd); |
| | | } |
| | | } |
| | | break; |
| | |
| | | // Terminal does, however, later I found that if we choose a proper |
| | | // color, our homemade top border can almost have exactly the same |
| | | // appearance with the system's one. |
| | | struct HitTestRecorder { |
| | | HitTestRecorder(Win32WindowContext *ctx, LRESULT *result) |
| | | : ctx(ctx), result(result) { |
| | | } |
| | | ~HitTestRecorder() { |
| | | ctx->lastHitTestResult = getHitWindowPart(int(*result)); |
| | | } |
| | | |
| | | [[maybe_unused]] const auto &hitTestRecorder = qScopeGuard([this, result]() { |
| | | lastHitTestResult = getHitWindowPart(int(*result)); // |
| | | }); |
| | | private: |
| | | Win32WindowContext *ctx; |
| | | LRESULT *result; |
| | | |
| | | Q_DISABLE_COPY(HitTestRecorder) |
| | | }; |
| | | [[maybe_unused]] HitTestRecorder hitTestRecorder{this, result}; |
| | | |
| | | POINT nativeGlobalPos{GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)}; |
| | | POINT nativeLocalPos = nativeGlobalPos; |