| | |
| | | |
| | | namespace QWK { |
| | | |
| | | AbstractWindowContext::~AbstractWindowContext() = default; |
| | | AbstractWindowContext::AbstractWindowContext(QWindow *window, WindowItemDelegate *delegate) |
| | | : m_windowHandle(window), m_delegate(delegate) { |
| | | } |
| | | |
| | | AbstractWindowContext::~AbstractWindowContext() { |
| | | } |
| | | |
| | | void AbstractWindowContext::setupWindow(QWindow *window) { |
| | | Q_ASSERT(window); |
| | |
| | | return hitTestVisibleShape; |
| | | } |
| | | |
| | | bool AbstractWindowContext::isInSystemButtons(const QPoint &pos, |
| | | CoreWindowAgent::SystemButton *button) const { |
| | | *button = CoreWindowAgent::Unknown; |
| | | for (int i = CoreWindowAgent::WindowIcon; i <= CoreWindowAgent::Close; ++i) { |
| | | auto currentButton = m_systemButtons[i]; |
| | | if (!currentButton || !m_delegate->isVisible(currentButton) || |
| | | !m_delegate->isEnabled(currentButton)) { |
| | | continue; |
| | | } |
| | | if (m_delegate->mapGeometryToScene(currentButton).contains(pos)) { |
| | | *button = CoreWindowAgent::WindowIcon; |
| | | return true; |
| | | } |
| | | } |
| | | return false; |
| | | } |
| | | |
| | | bool AbstractWindowContext::isInTitleBarDraggableArea(const QPoint &pos) const { |
| | | if (!m_titleBar) { |
| | | // There's no title bar at all, the mouse will always be in the client area. |
| | | return false; |
| | | } |
| | | if (!m_delegate->isVisible(m_titleBar) || !m_delegate->isEnabled(m_titleBar)) { |
| | | // The title bar is hidden or disabled for some reason, treat it as there's |
| | | // no title bar. |
| | | return false; |
| | | } |
| | | QRect windowRect = {QPoint(0, 0), m_windowHandle->size()}; |
| | | QRect titleBarRect = m_delegate->mapGeometryToScene(m_titleBar); |
| | | if (!titleBarRect.intersects(windowRect)) { |
| | | // The title bar is totally outside the window for some reason, |
| | | // also treat it as there's no title bar. |
| | | return false; |
| | | } |
| | | |
| | | for (int i = CoreWindowAgent::WindowIcon; i <= CoreWindowAgent::Close; ++i) { |
| | | auto currentButton = m_systemButtons[i]; |
| | | if (currentButton && m_delegate->isVisible(currentButton) && |
| | | m_delegate->isEnabled(currentButton) && |
| | | m_delegate->mapGeometryToScene(currentButton).contains(pos)) { |
| | | return false; |
| | | } |
| | | } |
| | | |
| | | for (auto widget : m_hitTestVisibleItems) { |
| | | if (widget && m_delegate->isVisible(widget) && m_delegate->isEnabled(widget) && |
| | | m_delegate->mapGeometryToScene(widget).contains(pos)) { |
| | | return false; |
| | | } |
| | | } |
| | | |
| | | if (hitTestShape().contains(pos)) { |
| | | return false; |
| | | } |
| | | |
| | | return true; |
| | | } |
| | | |
| | | } |