| | |
| | | cmake --build build --target install --config Release |
| | | ``` |
| | | |
| | | You can also include this directory as a sub-project if you choose CMake as your build system. |
| | | You can also include this directory as a subproject if you choose CMake as your build system. |
| | | |
| | | For other build systems, you need to install with CMake first and include the corresponding configuration files in your project. |
| | | |
| | |
| | | |
| | | #### CMake Project |
| | | |
| | | ```cmake |
| | | ```sh |
| | | cmake -B build -DQWindowKit_DIR=/path/install/cmake/QWindowKit |
| | | ``` |
| | | ```cmake |
| | | find_package(QWindowKit REQUIRED) |
| | | taraget_link_libraries(widgets_app PUBLIC QWindowKit::Widgets) |
| | | taraget_link_libraries(quick_app PUBLIC QWindowKit::Quick) |
| | | target_link_libraries(widgets_app PUBLIC QWindowKit::Widgets) |
| | | target_link_libraries(quick_app PUBLIC QWindowKit::Quick) |
| | | ``` |
| | | |
| | | #### QMake Project |
| | |
| | | ### Qt Widgets Application |
| | | |
| | | First, setup `WidgetWindowAgent` for your QWidget instance. (Each widget needs its own agent.) |
| | | |
| | | ```c++ |
| | | auto w = new MyWidget(); |
| | | auto agent = new WidgetWindowAgent(w); |
| | |
| | | ``` |
| | | |
| | | You can also initialize the agent in the widget constructor. |
| | | |
| | | ```c++ |
| | | MyWidget::MyWidget(QWidget *parent) { |
| | | // ... |
| | |
| | | |
| | | Then, construct your titlebar widget, without which the window is lacking in basic interaction feature. You can use the [`WindowBar`](examples/shared/widgetframe/windowbar.h) provided by `WidgetFrame` in the examples as the container for your titlebar components. |
| | | |
| | | Let `WidgetWindowAgent` know which widget the title bar is. |
| | | ```c++ |
| | | auto titleLabel = new QLabel(); |
| | | auto menuBar = new QMenuBar(); |
| | | |
| | | auto windowBar = new QWK::WindowBar(); |
| | | windowBar->setMenuBar(menuBar); |
| | | windowBar->setTitleLabel(titleLabel); |
| | | windowBar->setHostWidget(this); |
| | | |
| | | auto iconButton = new QPushButton("😄"); |
| | | auto minButton = new QPushButton("─"); |
| | | auto maxButton = new QPushButton("▢"); |
| | | auto closeButton = new QPushButton("✕"); |
| | | agent->setSystemButton(QWK::WindowAgentBase::WindowIcon, iconButton); |
| | | agent->setSystemButton(QWK::WindowAgentBase::Minimize, minButton); |
| | | agent->setSystemButton(QWK::WindowAgentBase::Maximize, maxButton); |
| | | agent->setSystemButton(QWK::WindowAgentBase::Close, closeButton); |
| | | |
| | | agent->setTitleBarWidget(myTitleBar); |
| | | ``` |
| | | |
| | | Set system button hints to let `WidgetWindowAgent` know the role of the widgets, which is important for the Snap Layout to work. |
| | | ```c++ |
| | | agent->setSystemButton(QWK::WindowAgent::Base::Maximize, maxButton); |
| | | ``` |
| | | |
| | | Set hit-test visible hint to let `WidgetWindowAgent` know the widgets that desire to receive mouse events. |
| | | ```c++ |
| | | agent->setHitTestVisible(myTitleBar->menuBar(), true); |
| | | ``` |
| | | Other region inside the title bar will be regarded as the draggable area for user to move the window. |
| | | |
| | | Check [`MainWindow`](examples/mainwindow/mainwindow.cpp#L108) example to get detailed information. |
| | | |
| | | ### Qt Quick Application |
| | | |
| | |
| | | |
| | | ### Learn More |
| | | |
| | | See [examples](examples) for more demo use cases. The examples has no High DPI support. |
| | | See [examples](examples) for more demo use cases. The examples have no High DPI support. |
| | | |
| | | ## Documentatons |
| | | ## Documentations |
| | | |
| | | + Examples (TODO) |
| | | + [Framelesshelper Related](docs/framelesshelper-related.md) |
| | | + [FramelessHelper Related](docs/framelesshelper-related.md) |
| | | |
| | | ## License |
| | | |