From b939d1a0b6b375ea5bae54d83a1cb89eb888c75a Mon Sep 17 00:00:00 2001
From: gcontini <1121667+gcontini@users.noreply.github.com>
Date: 周六, 21 3月 2020 20:57:47 +0800
Subject: [PATCH] update docs

---
 include/licensecc/licensecc.h |   33 ++++++++++++++++++++++++---------
 1 files changed, 24 insertions(+), 9 deletions(-)

diff --git a/include/licensecc/licensecc.h b/include/licensecc/licensecc.h
index dd0d9c6..dc273bd 100644
--- a/include/licensecc/licensecc.h
+++ b/include/licensecc/licensecc.h
@@ -22,36 +22,51 @@
 void print_error(char out_buffer[LCC_API_ERROR_BUFFER_SIZE], LicenseInfo* licenseInfo);
 
 /**
- * This method calculates the pc identifier. The string need to be shown to the user and given back to the software
- * editor when issuing a license.
- *  pc_id_method = STRATEGY_DEFAULT usually works.
+ * \brief Calculates the hardware identifier associated with a specific pc.
+ * \details
+ * The software, when it doesn't find a valid license should show to the user the calculated identifier.
+ * The user should report the pc_identifier to the software editor that will in turn use it to issue a license.
+ *
+ * pc_id_method = ::STRATEGY_DEFAULT is usually the best choice.
+ *
+ * First call this method with `identifier_out` = nullptr and `buf_size` = 0 , it will return the requested buffer size
+ * in `buf_size` parameter.
+ *
+ * Then allocate the necessary memory, and call the method again.
+ *
+ * @return true if successful, false if failure (because it is not possible to identify or buffer too small).
+ * @param hw_id_method[in] specifies a preferred identification method. Usually #STRATEGY_DEFAULT works well. See the
+ * wiki for more informations.
+ * @param identifier_out[out] buffer where the identification string will be placed.
+ * @param identifier_out[in-out] size of the buffer where the identification string will be placed.
  */
-bool identify_pc(LCC_API_IDENTIFICATION_STRATEGY pc_id_method, char* identifier_out, size_t* bufSize);
+bool identify_pc(LCC_API_HW_IDENTIFICATION_STRATEGY hw_id_method, char* identifier_out, size_t* buf_size);
 
 /**
  * This method is used to request the use of one license for a product.
  * In case of local license it's used to check if the product is licensed.
  *
- * @return LICENSE_OK(0) if successful. Other values if there are errors.
- * @param productName[in]
+ * @return ::LICENSE_OK(0) if successful. Other values if there are errors.
+ * 
+ * @param callerInformation[in]
  * 			a vendor defined string containing the name of the product we want to request.
  * @param licenseLocation[in] otpional, can be NULL.
  * 					licenseLocation, either the name of the file
  * 								or the name of the environment variable should be !='\0'
- * @param license[out] optional, can be NULL, if set it will return extra informations about the license.
+ * @param license_out[out] optional, can be NULL, if set it will return extra informations about the license.
  */
 
 LCC_EVENT_TYPE acquire_license(const CallerInformations* callerInformation, const LicenseLocation* licenseLocation,
 						   LicenseInfo* license_out);
 
 /**
- * Do nothing for now, useful for network licenses.
+ * Not implemented yet, useful (later) for network licenses.
  * Should be called from time to time to confirm we're still using the
  * license.
  */
 LCC_EVENT_TYPE confirm_license(char* featureName, LicenseLocation* licenseLocation);
 /**
- * Do nothing for now, useful for network licenses.
+ * Not implemented yet, useful (later) for network licenses.
  */
 LCC_EVENT_TYPE release_license(char* featureName, LicenseLocation licenseLocation);
 

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