From d08030ea8f04f056aed88a4ad96dc9233d069787 Mon Sep 17 00:00:00 2001
From: Sine Striker <trueful@163.com>
Date: 周一, 01 1月 2024 19:18:10 +0800
Subject: [PATCH] Add license

---
 src/widgets/widgetwindowagent_win.cpp |   20 ++++++--------------
 1 files changed, 6 insertions(+), 14 deletions(-)

diff --git a/src/widgets/widgetwindowagent_win.cpp b/src/widgets/widgetwindowagent_win.cpp
index 72d0057..e4fc4e0 100644
--- a/src/widgets/widgetwindowagent_win.cpp
+++ b/src/widgets/widgetwindowagent_win.cpp
@@ -1,3 +1,6 @@
+// Copyright (C) 2023-2024 Stdware Collections
+// SPDX-License-Identifier: Apache-2.0
+
 #include "widgetwindowagent_p.h"
 
 #include <QtCore/QDebug>
@@ -5,6 +8,7 @@
 #include <QtGui/QPainter>
 
 #include <QWKCore/qwindowkit_windows.h>
+#include <QWKCore/private/qwkglobal_p.h>
 
 namespace QWK {
 
@@ -68,14 +72,8 @@
         }
 
         inline void resumeWidgetEventAndDraw(QWidget *w, QEvent *event) {
-            // Friend class helping to call `event`
-            class HackedWidget : public QWidget {
-            public:
-                friend class QWK::WidgetBorderHandler;
-            };
-
             // Let the widget paint first
-            static_cast<HackedWidget *>(w)->event(event);
+            Private::ObjectHelper::sendEvent(w, event);
 
             // Due to the timer or user action, Qt will repaint some regions spontaneously,
             // even if there is no WM_PAINT message, we must wait for it to finish painting
@@ -84,14 +82,8 @@
         }
 
         inline void resumeWindowEventAndDraw(QWindow *window, QEvent *event) {
-            // Friend class helping to call `event`
-            class HackedWindow : public QWindow {
-            public:
-                friend class QWK::WidgetBorderHandler;
-            };
-
             // Let Qt paint first
-            static_cast<HackedWindow *>(window)->event(event);
+            Private::ObjectHelper::sendEvent(window, event);
 
             // Upon receiving the WM_PAINT message, Qt will repaint the entire view, and we
             // must wait for it to finish painting before drawing this top border area.

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