#include #include #include "api/license++.h" #include "pc-identifiers.h" using namespace std; int main(int argc, char *argv[]) { map stringByEventType; stringByEventType[LICENSE_OK] = "OK "; stringByEventType[LICENSE_FILE_NOT_FOUND] = "license file not found "; stringByEventType[LICENSE_SERVER_NOT_FOUND] = "license server can't be contacted "; stringByEventType[ENVIRONMENT_VARIABLE_NOT_DEFINED] = "environment variable not defined "; stringByEventType[FILE_FORMAT_NOT_RECOGNIZED] = "license file has invalid format (not .ini file) "; stringByEventType[LICENSE_MALFORMED] = "some mandatory field are missing, or data can't be fully read. "; stringByEventType[PRODUCT_NOT_LICENSED] = "this product was not licensed "; stringByEventType[PRODUCT_EXPIRED] = "license expired "; stringByEventType[LICENSE_CORRUPTED] = "license signature didn't match with current license "; stringByEventType[IDENTIFIERS_MISMATCH] = "Calculated identifier and the one provided in license didn't match"; LicenseInfo licenseInfo; EVENT_TYPE result = acquire_license("example", nullptr, &licenseInfo); if (result == LICENSE_OK) { //for this example we want to link the license to the execution hardware. if (licenseInfo.linked_to_pc) { cout << "No client signature in license file, generate license with -s "; result = IDENTIFIERS_MISMATCH; } else { cout << "license OK" << endl; } } if (result != LICENSE_OK) { cout << "license ERROR :" << endl; cout << " " << stringByEventType[result].c_str() << endl; if (result == IDENTIFIERS_MISMATCH) { PcSignature signature; FUNCTION_RETURN generate_ok = generate_user_pc_signature(signature, DEFAULT); cout << "the pc signature is :" << endl; cout << " " << signature << endl; } } return result; }