######################################### Integrate Licensecc in your application ######################################### This short guide explain how to integrate `licensecc` in your application. Working examples are provided in the `examples `_ project. Build System - locate and link the licensecc ********************************************* We strongly recommend to use CMake as a build system. If this is the case, the easiest way to compile is to configure LicenseCC as a git submodule of your project. Then you can copy the cmake module ``Findlicensecc.cmake`` into your cmake modules directory in order to be able to locate the compiled library. Adding the following lines to your ``CMakeLists.txt`` .. code-block:: console find_package(licensecc 2.0.0 REQUIRED) will make the external target ``licensecc::licensecc_static`` to be available for linking. ``Findlicensecc.cmake`` takes the following CMake variables as input. ==================== ==================== Cmake variable Description ==================== ==================== LICENSECC_LOCATION | If licensecc was not checked out as a git submodule, in this variable you can provide an hint | to locate the library. It may point to the installation folder or the source folder. LCC_PROJECT_NAME | Name of the project (the software where you want to integrate licensecc). | Alternatively it is possible to specify a component name in the component section of find_package. ==================== ==================== Call Licensecc from your code ******************************* The file containing the public api is ``include/licensecc/licensecc.h``. Functions in there are considered stable. refer to :ref:`public api ` to understand how to generate an hardware identifer or validate a license.